
AoE, Projectile, Cold, Channelling, Payoff, Barrageable
Tier: 3
Cast Time: 1s
Attack Speed: 45% of base
Attack Damage: 110% of base
Requires 100 Dex
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
Arrow
active skill override turn duration ms: 120
skill animation duration multiplier override: 2
perfect strike timing window base ms: 300
channel start lock cancelling of attack time %: 16
base minimum channel time ms: 300
channel skill end animation duration multiplier permyriad: 2500
channel end duration as % of attack time: 133
base is projectile
projectile uses contact position
projectile uses contact direction
check for targets between initiator and projectile source
skill can fire arrows
has modular projectiles enabled
attack speed modifiers apply to over time cost
channel start lock cancelling scales with attack speed
skill moving start slowdown
never freeze
precise cursor targeting uses contact point height offset
quality display active skill base area of effect radius is gem
Explosion
active skill override turn duration ms: 120
skill animation duration multiplier override: 2
perfect strike timing window base ms: 300
channel skill end animation duration multiplier permyriad: 2500
channel end duration as % of attack time: 133
active skill base area of effect radius: 25
base is projectile
projectile uses contact position
projectile uses contact direction
check for targets between initiator and projectile source
skill can fire arrows
has modular projectiles enabled
attack speed modifiers apply to over time cost
channel start lock cancelling scales with attack speed
skill moving start slowdown
never freeze
precise cursor targeting uses contact point height offset
quality display active skill base area of effect radius is gem
is area damage
display statset hide usage stats
perfectly timed
Icy Blast
active skill override turn duration ms: 120
skill animation duration multiplier override: 2
perfect strike timing window base ms: 300
channel skill end animation duration multiplier permyriad: 2500
channel end duration as % of attack time: 133
active skill base area of effect radius: 32
active skill base physical damage % to convert to cold: 100
snipe damage +% final if created from unique: 50
base is projectile
projectile uses contact position
projectile uses contact direction
check for targets between initiator and projectile source
skill can fire arrows
has modular projectiles enabled
attack speed modifiers apply to over time cost
channel start lock cancelling scales with attack speed
skill moving start slowdown
never freeze
precise cursor targeting uses contact point height offset
quality display active skill base area of effect radius is gem
is area damage
display statset hide usage stats
perfectly timed