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Shockchain ArrowAttack
AoE, Projectile, Lightning, Chaining, Payoff, Barrageable
Tier: 11
Cast Time: 1s
Attack Speed: 70% of base
Attack Damage: 70% of base
Requires 100 Dex
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
Projectile
active skill base physical damage % to convert to lightning: 80
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
base skill effect duration: 20000
shockchain arrow X additional chains on first hitting shocked or electrocuted enemy: 3
number of lightning rods allowed: 10
lightning rod number of chains allowed: 8
base is projectile
projectile uses contact position
projectile uses contact direction
check for targets between initiator and projectile source
skill can fire arrows
has modular projectiles enabled
can perform skill while moving
should use additive aiming animation
always pierce non shocked enemies if targeting shocked enemy
never shock
precise cursor targeting uses contact point height offset
Shockwave
active skill base physical damage % to convert to lightning: 80
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
number of lightning rods allowed: 10
lightning rod number of chains allowed: 8
active skill base area of effect radius: 25
active skill base physical damage % to convert to lightning: 20
base is projectile
projectile uses contact position
projectile uses contact direction
check for targets between initiator and projectile source
skill can fire arrows
has modular projectiles enabled
can perform skill while moving
should use additive aiming animation
never shock
precise cursor targeting uses contact point height offset
display statset hide usage stats

Synergies

Shockchain Arrow Explosion

Search Tags

areaattackbarrageablebowcanbecomearrowrainchainingchainsdexteritygrants_active_skilllightningmineablemiragearchercanuseobjectdurabilitypayoffprojectileprojectilesfromuserrangedattackskillconsumesshocktotemabletrappabletriggerableusablewhilemoving

Level Progression

LevelReq. LevelMana Costbase MultiplierAtk Speed Mult
10100.7-30
23110.77-30
36130.85-30
410150.92-30
51417-30
618191.07-30
722211.15-30
826231.22-30
931261.28-30
1036291.34-30
1141321.41-30
1246351.48-30
1352381.55-30
1458421.63-30
1564451.71-30
1666491.8-30
1772541.89-30
1878581.98-30
1984632.08-30
2090682.18-30
2190732.29-30
2290792.41-30
2390852.53-30
2490922.65-30
2590992.79-30
26901062.93-30
27901143.07-30
28901223.23-30
29901303.39-30
30901403.56-30
31901493.73-30
32901603.92-30
33901704.12-30
34901824.32-30
35901944.54-30
36902074.77-30
37902215-30
38902355.25-30
39902505.52-30
40902665.79-30
Source: pob2 v0_4Extracted: 5/29/2026
POB Reference Data
Skill ID: ShockchainArrowPlayer
Gem ID: Metadata/Items/Gem/SkillGemShockchainArrow
Variant: ShockchainArrow
Max Level: 20
Color: 2
Granted Effect: ShockchainArrowPlayer
# Shockchain Arrow Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution. ## Requirements Dexterity: 100 **Tags:** AoE, Projectile, Lightning, Chaining, Payoff, Barrageable **Cast Time:** 1s