
AoE, Projectile, Cold, Duration, Barrageable
Tier: 7
Cast Time: 1s
Attack Speed: 60% of base
Attack Damage: 130% of base
Requires 100 Dex
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Spear
active skill base physical damage % to convert to cold: 80
active skill base area of effect radius: 12
base skill effect duration: 6000
base secondary skill effect duration: 1000
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
minimum per projectile spread angle degrees: 30
main hand weapon range +: 105
active skill hit damage freeze multiplier +% final
active skill chill effect +% final
base is projectile
use scaled contact offset
always pierce
has modular projectiles enabled
can perform skill while moving
check for targets between initiator and projectile source
projectile uses contact position
projectile uses contact direction
quality display active skill base secondary area of effect radius is gem
quality display active skill base area of effect radius is gem
projectiles cannot split
projectiles cannot fork
projectiles cannot return
modifiers to projectile count do not apply
precise cursor targeting uses contact point height offset
Explosion
active skill base physical damage % to convert to cold: 80
base skill effect duration: 6000
base secondary skill effect duration: 1000
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
minimum per projectile spread angle degrees: 30
main hand weapon range +: 105
active skill base physical damage % to convert to cold: 20
active skill base area of effect radius: 26
active skill hit damage freeze multiplier +% final: 50
active skill chill effect +% final: 50
active skill hit damage freeze multiplier +% final
active skill chill effect +% final
base is projectile
use scaled contact offset
has modular projectiles enabled
can perform skill while moving
check for targets between initiator and projectile source
projectile uses contact position
projectile uses contact direction
quality display active skill base secondary area of effect radius is gem
quality display active skill base area of effect radius is gem
modifiers to projectile count do not apply
precise cursor targeting uses contact point height offset
display statset hide usage stats
is area damage