
AoE, Projectile, Fire, Chaos, Duration, Barrageable
Tier: 7
Cast Time: 1s
Attack Damage: 30% of base
Requires 100 Dex
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Arrow
active skill base area of effect radius: 18
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
base is projectile
projectile uses contact position
projectile uses contact direction
check for targets between initiator and projectile source
skill can fire arrows
has modular projectiles enabled
can perform skill while moving
projectiles fire at ground
disable visual hit effect
should use additive aiming animation
is area damage
quality display active skill base area of effect radius is gem
Poison Cloud
active skill base area of effect radius: 18
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
base skill effect duration: 4000
active skill ground effect area of effect +% final per second: 20
active skill ground effect area of effect +% final per second max: 80
number of poison cloud allowed: 6
base is projectile
projectile uses contact position
projectile uses contact direction
check for targets between initiator and projectile source
skill can fire arrows
has modular projectiles enabled
can perform skill while moving
projectiles fire at ground
disable visual hit effect
should use additive aiming animation
is area damage
quality display active skill base area of effect radius is gem
display statset no hit damage
display statset hide usage stats
display fake attack hit poison
display skill poisons without hit
Explosion
active skill base area of effect radius: 18
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
active skill base physical damage % to convert to fire: 100
base is projectile
projectile uses contact position
projectile uses contact direction
check for targets between initiator and projectile source
skill can fire arrows
has modular projectiles enabled
can perform skill while moving
projectiles fire at ground
disable visual hit effect
should use additive aiming animation
is area damage
quality display active skill base area of effect radius is gem
display statset hide usage stats