
AoE, Projectile, Fire, Channelling, Detonator, Staged, Barrageable
Tier: 9
Cast Time: 1s
Attack Speed: 45% of base
Attack Damage: 53% of base
Requires 100 Dex
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Arrow
detonating arrow max number of stages: 4
active skill override turn duration ms: 120
detonating arrow all damage % to gain as fire per stage: 120
channel start lock cancelling of attack time %: 20
channel skill end animation duration multiplier permyriad: 2344
base is projectile
projectile uses contact position
projectile uses contact direction
check for targets between initiator and projectile source
skill can fire arrows
has modular projectiles enabled
attack speed modifiers apply to over time cost
precise cursor targeting uses contact point height offset
Explosion
active skill override turn duration ms: 120
detonating arrow all damage % to gain as fire per stage: 120
channel skill end animation duration multiplier permyriad: 2344
active skill base secondary area of effect radius: 24
base is projectile
projectile uses contact position
projectile uses contact direction
check for targets between initiator and projectile source
skill can fire arrows
has modular projectiles enabled
attack speed modifiers apply to over time cost
precise cursor targeting uses contact point height offset
is area damage