
AoE, Projectile, Fire
Tier: 3
Cast Time: 1.2s
Critical Hit Chance: 7%
Requires 100 Int
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
Projectile
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
projectile maximum range override: 120
spell minimum base fire damage
spell maximum base fire damage
base is projectile
projectile uses contact position
maintain projectile direction when using contact position
can perform skill while moving
should use additive aiming animation
active skill consumes a fire infusion
precise cursor targeting uses contact point height offset
Explosion
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
projectile maximum range override: 120
active skill base area of effect radius: 17
spell minimum base fire damage
spell maximum base fire damage
base is projectile
projectile uses contact position
maintain projectile direction when using contact position
can perform skill while moving
should use additive aiming animation
active skill consumes a fire infusion
precise cursor targeting uses contact point height offset
is area damage
Firebolts
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
projectile maximum range override: 120
base number of projectiles: 12
projectile maximum range override: -60
active skill ignite chance +% final: 100
spell minimum base fire damage
spell maximum base fire damage
spell minimum base fire damage
spell maximum base fire damage
base is projectile
projectile uses contact position
maintain projectile direction when using contact position
can perform skill while moving
should use additive aiming animation
active skill consumes a fire infusion
precise cursor targeting uses contact point height offset
modifiers to projectile count do not apply