Hollow Knight: Silksong tools: all 64 red, blue and yellow tools and silk skills
Every tool Hornet can equip, by colour, and her silk skills, with the uses each one holds and its in-game description.
Red tools

Cogfly
4 uses
Winged cogwork companion that will seek nearby foes and attack.

Cogwork Wheel
5 uses
Expanding circular blade powered by a cogwork motor.
Propels forward, slicing through foes.

Conchcutter
8 uses
Spiral weapon fashioned from a hardened conchspire.
Thrown at an angle, it can ricochet and catch prey off guard.

Curveclaw
8 uses
Arched sharpbone used by hunters to take down flying prey.

Curvesickle
8 uses
Radial sharpbone used by skilled hunters to take down dangerous prey.

Delver’s Drill
9 uses
Rotary tool used for boring into bone and rock.
Drives the wielder downwards, while spinning the drill with destructive force.

Dustpillo
6 uses
Fabric pouch packed with unstable powder.
Explodes on impact with enemies or when ignited by its fuse.

Flea Brew
3 uses
Invigorating beverage prepared by the Flea Caravan.
Temporarily increases the speed of movement and attacks.

Flintslate
3 uses
Sharpening slate made from cut and polished Flintgem.
Temporarily super heats the needle’s blade, imbuing each slash with flame and increasing lethality.

Longpin
10 uses
Weighted pin and haft, formed to pierce tough shells.

Needle Phial
Tool designed to extract and store fluids.
To pierce its target, the Needle Phial must first be charged to full tension.

Pimpillo
4 uses
Fabric pouch filled with volatile material.
Explodes on impact with enemies or when ignited by its fuse.

Plasmium Phial
3 uses
Spear-phial containing Plasmium.
Injecting the liquid allows one to gain health beyond their natural limits.

Rosary Cannon
80 uses
Repurposed mechanism from the base of a rosary stringing machine.
Rosaries must be inserted to reload the cannon.

Silkshot
8 uses
Ancient weapon of the Weavers, repaired to its original form.
Uses shell canisters and the wielder’s own Silk to fire.

Snare Setter
5 uses
Trap-setting tool of the Weavers. Lays a Silk rune that ignites when foes come into contact.
Uses shell canisters and the wielder’s own Silk.

Sting Shard
6 uses
Lethal trap formed of tightly bound blades.
Once placed, the trap will pierce enemies that come into contact.

Straight Pin
12 uses
Light throwing tool, designed for rapid attacks.

Tacks
5 uses
Short pins designed to be scattered along the ground.
The sharp points will pierce any enemy who steps upon them.

Threefold Pin
10 uses
Flat, layered weapon, crafted to be thrown in a set.

Throwing Ring
10 uses
Hardened throwing weapon of the warrior Shakra.
Blunt force weapon that rebounds between enemies and hard surfaces.
Voltvessels
5 uses
Convertible orbs containing electricity.
The vessels can be thrown as a bola for an explosive discharge or staked as a spear to release a column of energy.
Blue tools

Claw Mirror
Theatrical tool of a vainglorious bug.
When binding, emits a dazzling flash that damages surrounding enemies.

Claw Mirrors
Twin theatrical tools of a vainglorious bug.
When binding, emits a searing blast that damages surrounding enemies.

Druid’s Eye
Amulet of protection formed from Mossberries.
As the bearer takes damage, the amulet weeps a green elixir that will form into Silk.

Druid’s Eyes
Powerful amulet of protection formed from many Mossberries.
As the bearer takes damage, the amulet weeps a green elixir that will form into Silk.

Egg of Flealia
Icon of the mythical mother flea, passed down from caravans of old. A symbol of protection and kinship.
Decreases the cost of Silk Skills while health is full.

Fractured Mask
1 uses
Old bug’s skull carved for protection. Shields against critical damage but shatters on impact.
If shattered, the mask will be repaired while resting at a bench.

Injector Band
Brace of surgical pins from the Whiteward. Used to forcefully insert Silk deep inside a bug’s shell.
Increases the speed of binding.

Longclaw
Talisman fashioned from the talon of a large predator.
Increases the range of needle attacks.

Magma Bell
Forged iron bell, crafted to ward against the intense heat of the Deep Docks.
Reduces the damage taken from flame and magma.

Memory Crystal
Reflective stone with mnemonic properties.
When taking damage, a memory of the bearer is formed of crystal. The memory will shatter into sharp spines if an enemy comes into contact.

Multibinder
Elaborate, etched Weaver spindle, usable only by wielders of Silk.
Extends the act of binding, but increases its healing effect.

Pin Badge
Emblem of the Order of the Pinstress, the old blademasters of Pharloom.
Reduces charge time of Needle Strike.

Pollip Pouch
Pouch containing a fast-acting venom drawn from a flower’s heart.
Applies venom to equipped tools.

Quick Sling
Taut-drawing mechanism built from reed and bone, intended for mounting on the limb of a bug.
Doubles the number of tools thrown.

Reserve Bind
1 uses
Ornate artefact of the Citadel, able to hold a Bind’s worth of Silk. Used when healing is needed and one’s natural resources run low.
The Reserve Bind will be restored when resting at a bench.

Sawtooth Circlet
Flexible belt of serrated metal teeth, able to be affixed to the hem of a cloak.
Flaring the cloak will spin the blades, damaging surrounding enemies.

Snitch Pick
Hooked tool for the forceful retrieval of loot from bugs and husks.
Harpoon into foes to steal rosaries and shell shards, while causing additional damage.

Spool Extender
Silk-storing tool of the Citadel, fashioned after an artefact of the Weavers.
Allows the storing of additional Silk beyond one’s natural abilities.

Volt Filament
Charged organ from a defeated Voltvyrm.
Can be coiled around thread, imbuing Silk Skills with electric charge.

Warding Bell
Holy bell inscribed with a hymn of protection.
Shields the bearer as they bind their wounds.

Weavelight
Gleaming apparatus of Weaver make. Its core emits a faint glow.
Increases the speed of Silk regeneration.

Wispfire Lantern
Broken iron lantern containing smouldering wispfire.
Wisps will spawn from the lantern and burn foes, at the cost of Silk.

Wreath of Purity
Fragile band woven of reed and leaf, crafted to repel Muckmaggots.
If broken, the wreath will be repaired while resting at a bench.
Yellow tools

Ascendant’s Grip
Gilded piton that allows one to hold in place while on a wall.

Barbed Bracelet
Vicious bracelet worn by those who believe they have not been duly punished.
Increases damage taken, but also increases damage dealt by the needle.

Compass
Intricate tracking device, carved from shell.
When equipped, the bearer’s location will be marked on their map.

Dead Bug’s Purse
Discarded purse of a fallen pilgrim.
Allows the bearer to retain some rosaries upon defeat.

Magnetite Brooch
Holy stone inscribed with a prayer for rosaries.
Any loose beads will be pulled toward the wearer.

Magnetite Dice
Playthings carved from magnetic material.
Used in simple games and believed to bring luck to the bearer.

Scuttlebrace
Artificial spine that clasps tight around the shell.
Enhances the wearer’s innate flexibility, allowing rapid retreat.

Shell Satchel
Quick access container formed from an old shell.
Increases the quantity of crafted tools.

Silkspeed Anklets
Experimental anklets of Weaver make.
Draws upon the wearer’s own Silk to increase sprinting speed.

Spider Strings
Sophisticated Weaver device. Resonates with music played to amplify and enhance a performance.
Expands and strengthens the effects of the Needolin.

Thief’s Mark
Symbol worn to identify oneself to fellow thieves.
Gain extra rosaries from defeated enemies, but lose some rosaries on taking damage.

Weighted Belt
Heavy band favoured by those with an unsteady step.
The wearer will recoil less when striking foes and will not be flung as far when taking damage.
Skills

Cross Stitch
Deflective technique of a creature spun from thread. Bind Silk around the needle to deflect enemy attacks and instantly strike back.

Pale Nails
Technique taken from the primal source of Silk. Spin talons from thread that seek out enemies.

Rune Rage
Forgotten Weaver technique. Sew rending runes upon one’s enemies.

Silkspear
Deadly Weaver technique. Throw the needle forward with force amplified by coiled Silk.

Thread Storm
Deadly Weaver technique. Cast the needle in a whirl of Silk around oneself, lashing foes.

