
AoE, Melee, Physical, Channelling
Cast Time: 1s
Critical Hit Chance: 5%
Attack Damage: 80% of base
Requires
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
movement speed +% final while performing action: -50
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
channel skill end animation duration override ms: 35
active block light stun threshold +% final: 50
active skill heavy stun decay after action delay ms: 2000
skill animation duration multiplier override: 4
base minimum channel time ms: 250
raise shield base retaliation duration ms: 1000
active skill hit damage stun multiplier +% final: 600
melee strike bonus attack distance: 14
off hand minimum added physical damage per 5 shield armour: 3
off hand maximum added physical damage per 5 shield armour: 4
active skill override turn duration ms: 100
can perform skill while moving
global always hit
active skill does not decay heavy stun during action
skill is not considered a skill
always light stun
base skill show average damage instead of dps
replace off hand unarmed attack stats with shield type
is area damage
precise cursor targeting uses contact point height offset