
AoE, Melee, Strike, Physical
Tier: 1
Cast Time: 1s
Attack Speed: 75% of base
Attack Damage: 90% of base
Requires 50 Dex 50 Int
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
melee conditional step distance: 10
base melee dash range: 65
active skill generic grace period time ms: 100
skill grant X power charges against normal and magic monsters: 1
skill grant X power charges against rare monsters: 2
skill grant X power charges against unique monsters: 3
melee dash placement added range: -3
kill enemy on hit if under 10% life
active skill show cull range
skill can add multiple charges per action
global always hit
is area damage
base skill show average damage instead of dps
precise cursor targeting uses contact point height offset
skill can flicker