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Herald of BloodBuff
Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Reservation: 30 Spirit
Cast Time: 1s
Requires 50 Str 50 Dex
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Buff
base deal no damage
display herald of blood behaviour
quality display herald of blood is gem
Explosion
active skill base area of effect radius: 15
skill override pvp scaling time ms: 300
main hand weapon minimum physical damage
main hand weapon maximum physical damage
skill herald of blood bleeding enemies explode for % blood loss as unscalable physical damage
skill herald of blood explosion aggravate bleeding chance %
quality display herald of blood is gem
is area damage
base skill show average damage instead of dps
attack is not melee override
skill can add multiple charges per action
cannot cause bleeding
replace main hand unarmed attack stats with nothing type
display statset hide usage stats
global always hit

Synergies

Herald Of Blood Explosion

Search Tags

areaattackattackinplacebuffdexteritygrants_active_skillhasreservationheraldnoattackorcasttimeongoingskillpayoffpersistentphysicalskillconsumesbleedingstrengthuseglobalstats

Level Progression

LevelReq. Levelspirit Reservation Flat
1030
2330
3630
41030
51430
61830
72230
82630
93130
103630
114130
124630
135230
145830
156430
166630
177230
187830
198430
209030
219030
229030
239030
249030
259030
269030
279030
289030
299030
309030
319030
329030
339030
349030
359030
369030
379030
389030
399030
409030
Source: pob2 v0_4Extracted: 5/29/2026
POB Reference Data
Skill ID: HeraldOfBloodPlayer
Gem ID: Metadata/Items/Gem/SkillGemHeraldOfBlood
Variant: HeraldOfBlood
Max Level: 20
Color: 1
Granted Effect: HeraldOfBloodPlayer
# Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding. ## Requirements Strength: 50, Dexterity: 50 **Tags:** Attack, Persistent, AoE, Physical, Herald, Payoff **Cast Time:** 1s