Snake Idol
Gloves
- 8% increased CurseCursesCurses significantly Debuff affected targets. By default a target can have one Curse on them at a time. Higher Rarity enemies are less affected by Curses: 15% less Curse effect on Magic monsters 30% less Curse effect on Rare monsters 50% less Curse effect on Unique monsters Magnitudes
Sceptre
- AlliesAlliesYour allies include other players, Minions, and any other entity that fights alongside you and has its own stats. You do not count as your own Ally. in your PresencePresenceYour Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. have 10% increased AttackAttacksAttacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type. Speed

- Group
- Idol
- Sockets into
- Gloves, Sceptre
About Snake Idol
Snake Idol is a Idol in Path of Exile 2 that you socket into equipment.
Game terms used here
Definitions from the game’s own keyword tooltips.
- Curses
- Curses significantly Debuff affected targets. By default a target can have one Curse on them at a time. Higher Rarity enemies are less affected by Curses: 15% less Curse effect on Magic monsters 30% less Curse effect on Rare monsters 50% less Curse effect on Unique monsters
- Allies
- Your allies include other players, Minions, and any other entity that fights alongside you and has its own stats. You do not count as your own Ally.
- Presence
- Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
- Attacks
- Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type.







