Bear Idol
Helmet
- 10% increased Area of Effect
Sceptre
- AlliesAlliesYour allies include other players, Minions, and any other entity that fights alongside you and has its own stats. You do not count as your own Ally. in your PresencePresenceYour Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. deal 12 to 18 added AttackAttacksAttacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type. Physical DamagePhysical DamagePhysical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance. Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.

- Group
- Idol
- Sockets into
- Helmet, Sceptre
About Bear Idol
Bear Idol is a Idol in Path of Exile 2 that you socket into equipment.
Game terms used here
Definitions from the game’s own keyword tooltips.
- Allies
- Your allies include other players, Minions, and any other entity that fights alongside you and has its own stats. You do not count as your own Ally.
- Presence
- Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
- Attacks
- Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type.
- Physical Damage
- Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance. Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.







