
AoE, Melee, Slam, Channelling, Staged
Tier: 11
Cast Time: 1s
Attack Damage: 70% of base
Requires 100 Str
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Impact
active skill base area of effect radius: 16
channelled slam damage +% final per stage: 40
channelled slam max stages: 3
skill animation duration multiplier override: 3
channel skill end animation duration override ms: 1000
base minimum channel time ms: 1000
is area damage
base skill show average damage instead of dps
channel start lock cancelling scales with attack speed
quality display supercharged slam is gem
Aftershock
active skill base area of effect radius: 16
channelled slam damage +% final per stage: 40
channelled slam max stages: 3
skill animation duration multiplier override: 3
channel skill end animation duration override ms: 1000
base minimum channel time ms: 1000
active skill base area of effect radius: 12
aftershock radius + per previous aftershock: 4
aftershock delay ms: 250
is area damage
base skill show average damage instead of dps
channel start lock cancelling scales with attack speed
quality display supercharged slam is gem
display statset hide usage stats