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Oracle

Oracle

Druid Ascendancy

Oracle - Druid Ascendancy Class in Path of Exile 2.

Ascendancy Nodes

Converging Paths

Converging Paths

Grants Skill: Moment of Vulnerability

The Unseen Path

The Unseen Path

Walk the Paths Not Taken

Harmony Within

Harmony Within

Hit damage is taken from Mana before Life if your current Mana is higher than your current Life 15% less maximum Life 15% less maximum Mana

Entwined Realities

Entwined Realities

Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree

The Lesser Harm

The Lesser Harm

Enemy Critical Hit Chance against you is Unlucky Damage of Enemies Hitting you is Unlucky

Fateful Vision

Fateful Vision

Grants Skill: Align Fate

Unnamed Heartwood

Unnamed Heartwood

+1 to maximum number of Summoned Totems Totems die 6 seconds after their Life is reduced to 0

Forced Outcome

Forced Outcome

Inevitable Critical Hits

Critical Hit Chance

Critical Hit Chance

12% increased Critical Hit Chance

Passive Point

Passive Point

Grants 1 Passive Skill Point

Totem Cast and Attack Speed

Totem Cast and Attack Speed

Spells Cast by Totems have 5% increased Cast Speed Attacks used by Totems have 5% increased Attack Speed

Life and Mana Regeneration Rate

Life and Mana Regeneration Rate

8% increased Life Regeneration rate 8% increased Mana Regeneration Rate

Critical Damage Bonus on You

Critical Damage Bonus on You

Hits against you have 12% reduced Critical Damage Bonus

Spell Damage

Spell Damage

12% increased Spell Damage

Passive Point

Passive Point

Grants 1 Passive Skill Point

Immobilisation Buildup

Immobilisation Buildup

20% increased Immobilisation buildup

## Overview Oracle ## Ascendancy Nodes ### Converging Paths Grants Skill: Moment of Vulnerability ### Entwined Realities Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree ### Fateful Vision Grants Skill: Align Fate ### Forced Outcome Inevitable Critical Hits ### Harmony Within Hit damage is taken from Mana before Life if your current Mana is higher than your current Life 15% less maximum Life 15% less maximum Mana ### The Lesser Harm Enemy Critical Hit Chance against you is Unlucky Damage of Enemies Hitting you is Unlucky ### The Unseen Path Walk the Paths Not Taken ### Unnamed Heartwood +1 to maximum number of Summoned Totems Totems die 6 seconds after their Life is reduced to 0 ### Critical Damage Bonus on You Hits against you have 12% reduced Critical Damage Bonus ### Critical Hit Chance 12% increased Critical Hit Chance ### Immobilisation Buildup 20% increased Immobilisation buildup ### Life and Mana Regeneration Rate 8% increased Life Regeneration rate 8% increased Mana Regeneration Rate ### Passive Point Grants 1 Passive Skill Point ### Passive Point Grants 1 Passive Skill Point ### Spell Damage 12% increased Spell Damage ### Totem Cast and Attack Speed Spells Cast by Totems have 5% increased Cast Speed Attacks used by Totems have 5% increased Attack Speed