Ulaman's Gaze
Requires: Level 60
Helmet
- +1 to AccuracyAccuracyAccuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance. Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away. Rating per 1 Item EvasionItem EvasionStats that refer to an item's Evasion use the exact value listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Evasion actually granted to your character are not considered. Rating on EquippedEquippedWeapon, Armour, Belt, and Jewellery Items are Equipped to the character in the Inventory Panel. Flasks, Skill Gems, and Jewels are never considered to be Equipped. Helmet
Gloves
- Critical HitCritical HitsCritical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. chance is LuckyLuckyLucky things are rolled twice and the better result used. against ParriedParriedEnemies you Parry with a Buckler take more Attack Damage and cannot Evade Attacks for a duration. enemies
Body Armour
- Prevent +3% of Damage from Deflected Hits

- Group
- Abyssal Eye
- Required level
- 60
- Sockets into
- Helmet, Gloves, Body Armour
About Ulaman's Gaze
Ulaman's Gaze is a Abyssal Eye in Path of Exile 2 that you socket into equipment, requiring level 60.
Game terms used here
Definitions from the game’s own keyword tooltips.
- Accuracy
- Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance. Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
- Item Evasion
- Stats that refer to an item's Evasion use the exact value listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Evasion actually granted to your character are not considered.
- Equipped
- Weapon, Armour, Belt, and Jewellery Items are Equipped to the character in the Inventory Panel. Flasks, Skill Gems, and Jewels are never considered to be Equipped.
- Critical Hits
- Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
- Lucky
- Lucky things are rolled twice and the better result used.
- Parried
- Enemies you Parry with a Buckler take more Attack Damage and cannot Evade Attacks for a duration.


