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Witchhunter

Witchhunter

Mercenary Ascendancy

Witchhunter - Mercenary Ascendancy Class in Path of Exile 2.

Ascendancy Nodes

Witchbane

Witchbane

Enemies have Maximum Concentration equal to 30% of their Maximum Life Break enemy Concentration on Hit equal to 100% of Damage Dealt Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds

Ceremonial Ablution

Ceremonial Ablution

Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits

Weapon Master

Weapon Master

100 Passive Skill Points become Weapon Set Skill Points

Judge, Jury, and Executioner

Judge, Jury, and Executioner

Decimating Strike

Zealous Inquisition

Zealous Inquisition

10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage Chance is doubled against Undead and Demons

Obsessive Rituals

Obsessive Rituals

35% less Armour and Evasion Rating Grants Skill: Sorcery Ward

No Mercy

No Mercy

Deal up to 40% more Damage to Enemies based on their missing Concentration

Pitiless Killer

Pitiless Killer

Culling Strike

Area of Effect

Area of Effect

8% increased Area of Effect

Cooldown Recovery Rate

Cooldown Recovery Rate

6% increased Cooldown Recovery Rate

Cooldown Recovery Rate

Cooldown Recovery Rate

6% increased Cooldown Recovery Rate

Armour and Evasion

Armour and Evasion

15% increased Armour and Evasion Rating

Damage vs Low Life Enemies

Damage vs Low Life Enemies

35% increased Damage with Hits against Enemies that are on Low Life

Damage vs Low Life Enemies

Damage vs Low Life Enemies

35% increased Damage with Hits against Enemies that are on Low Life

Cooldown Recovery Rate

Cooldown Recovery Rate

6% increased Cooldown Recovery Rate

Armour and Evasion

Armour and Evasion

15% increased Armour and Evasion Rating

## Overview Witchhunter ## Ascendancy Nodes ### Ceremonial Ablution Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits ### Judge, Jury, and Executioner Decimating Strike ### No Mercy Deal up to 40% more Damage to Enemies based on their missing Concentration ### Obsessive Rituals 35% less Armour and Evasion Rating Grants Skill: Sorcery Ward ### Pitiless Killer Culling Strike ### Weapon Master 100 Passive Skill Points become Weapon Set Skill Points ### Witchbane Enemies have Maximum Concentration equal to 30% of their Maximum Life Break enemy Concentration on Hit equal to 100% of Damage Dealt Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds ### Zealous Inquisition 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage Chance is doubled against Undead and Demons ### Area of Effect 8% increased Area of Effect ### Armour and Evasion 15% increased Armour and Evasion Rating ### Armour and Evasion 15% increased Armour and Evasion Rating ### Cooldown Recovery Rate 6% increased Cooldown Recovery Rate ### Cooldown Recovery Rate 6% increased Cooldown Recovery Rate ### Cooldown Recovery Rate 6% increased Cooldown Recovery Rate ### Damage vs Low Life Enemies 35% increased Damage with Hits against Enemies that are on Low Life ### Damage vs Low Life Enemies 35% increased Damage with Hits against Enemies that are on Low Life