
Mercenary Ascendancy
Witchhunter - Mercenary Ascendancy Class in Path of Exile 2.
Enemies have Maximum Concentration equal to 30% of their Maximum Life Break enemy Concentration on Hit equal to 100% of Damage Dealt Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits
100 Passive Skill Points become Weapon Set Skill Points
Decimating Strike
10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage Chance is doubled against Undead and Demons
35% less Armour and Evasion Rating Grants Skill: Sorcery Ward
Deal up to 40% more Damage to Enemies based on their missing Concentration
Culling Strike
8% increased Area of Effect
6% increased Cooldown Recovery Rate
6% increased Cooldown Recovery Rate
15% increased Armour and Evasion Rating
35% increased Damage with Hits against Enemies that are on Low Life
35% increased Damage with Hits against Enemies that are on Low Life
6% increased Cooldown Recovery Rate
15% increased Armour and Evasion Rating