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Blood Mage

Blood Mage

Witch Ascendancy

Blood Mage - Witch Ascendancy Class in Path of Exile 2.

Ascendancy Nodes

Sanguimancy

Sanguimancy

Skills gain a Base Life Cost equal to Base Mana Cost Grants Skill: Life Remnants

Vitality Siphon

Vitality Siphon

20% of Spell Damage Leeched as Life

Blood Barbs

Blood Barbs

Elemental Damage also Contributes to Bleeding Magnitude Bleeding you inflict on Cursed targets is Aggravated

Sunder the Flesh

Sunder the Flesh

Base Critical Hit Chance for Spells is 15%

Whispers of the Flesh

Whispers of the Flesh

Targets Cursed by you have 100% reduced Life Regeneration Rate Targets Cursed by you have at least 15% of Life Reserved

Crimson Power

Crimson Power

Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour

Gore Spike

Gore Spike

1% increased Critical Damage Bonus per 50 current Life

Grasping Wounds

Grasping Wounds

25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead

Sanguine Tides

Sanguine Tides

Flasks do not recover Life Gain 1 Life Flask Charge per 2% Life spent On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed\nGain 1% of damage as Physical damage for 5 seconds per Charge consumed this way

Life

Life

3% increased maximum Life

Curse Effect

Curse Effect

6% increased Curse Magnitudes

Spell Critical Chance

Spell Critical Chance

12% increased Critical Hit Chance for Spells

Life Flasks

Life Flasks

15% increased Life Flask Charges gained

Spell Critical Chance

Spell Critical Chance

12% increased Critical Hit Chance for Spells

Life

Life

3% increased maximum Life

Life Leech

Life Leech

12% increased amount of Life Leeched

Bleed on Critical Chance

Bleed on Critical Chance

15% chance to inflict Bleeding on Critical Hit

## Overview Blood Mage ## Ascendancy Nodes ### Blood Barbs Elemental Damage also Contributes to Bleeding Magnitude Bleeding you inflict on Cursed targets is Aggravated ### Crimson Power Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour ### Gore Spike 1% increased Critical Damage Bonus per 50 current Life ### Grasping Wounds 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead ### Sanguimancy Skills gain a Base Life Cost equal to Base Mana Cost Grants Skill: Life Remnants ### Sanguine Tides Flasks do not recover Life Gain 1 Life Flask Charge per 2% Life spent On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed\nGain 1% of damage as Physical damage for 5 seconds per Charge consumed this way ### Sunder the Flesh Base Critical Hit Chance for Spells is 15% ### Vitality Siphon 20% of Spell Damage Leeched as Life ### Whispers of the Flesh Targets Cursed by you have 100% reduced Life Regeneration Rate Targets Cursed by you have at least 15% of Life Reserved ### Bleed on Critical Chance 15% chance to inflict Bleeding on Critical Hit ### Curse Effect 6% increased Curse Magnitudes ### Life 3% increased maximum Life ### Life 3% increased maximum Life ### Life Flasks 15% increased Life Flask Charges gained ### Life Leech 12% increased amount of Life Leeched ### Spell Critical Chance 12% increased Critical Hit Chance for Spells ### Spell Critical Chance 12% increased Critical Hit Chance for Spells