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Control Resonant Release Date, Reviews and Sales So Far
Control Resonant is out now. Here is a recap of its release date, the Metacritic and player scores Remedy reported, a critic roundup, and the sales milestones hit by mid-October 2026.

Contents
- Control Resonant Release Date and Platforms
- Control Resonant Price and Editions
- Is Control Resonant Control 2?
- Control Resonant Gameplay: What Changed From Control
- Control Resonant Sales: One Million Copies by Mid-October
- Control Resonant Metacritic and Player Scores
- Critic Roundup: What Reviews Said
- How Long Is Control Resonant?
- What to Watch Next
- Frequently asked questions
- How are players enjoying Control Resonant since launch?
- Is Control Resonant a true sequel to Control, or is it a spin-off?
- Do you need to play Control before Control Resonant?
- Sources
The Control Resonant release date has already come and gone: Remedy Entertainment's direct follow-up to Control, starring Dylan Faden in a warped Manhattan, launched digitally on September 24, 2026 on PS5, Xbox Series X|S and PC. In the weeks since, Remedy has reported Metacritic and player scores, critics have weighed in, and the publisher confirmed the game passed one million copies sold. This piece rounds up what actually happened at and after launch: the release timeline, price, what kind of game it is, how critics and players scored it, and how long it takes to finish.
Control Resonant Release Date and Platforms
Control Resonant released digitally on September 24, 2026 for PlayStation 5, Xbox Series X|S and PC, sold through Steam and the Epic Games Store, as set out in Remedy's launch announcement. PS5 buyers of the Digital Deluxe Edition got 48 hours of early access from September 22, and no other platform had an early start. Physical console editions followed on October 15, 2026, and a macOS version, via Steam and the App Store, was still due later in 2026 at the time of writing. Remedy also announced GeForce NOW support for launch. Remedy Entertainment developed and self-published the game.
Control Resonant Price and Editions
The Standard Edition is priced at $59.99 and the Digital Deluxe Edition at $69.99 on the US PlayStation Store. The Deluxe Edition adds an AWE Mission Outfit, an Untapped Artifact (Wallet), a Starter Resource Bundle, a digital artbook and the original soundtrack.
Is Control Resonant Control 2?
Yes. Control Resonant is the sequel to 2019's Control, and its story begins seven years after the Hiss invasion of the Oldest House. Dylan Faden, Jesse Faden's brother, emerges after years of confinement by the Federal Bureau of Control into a warped Manhattan at the peak of a paranatural crisis. Jesse, his estranged sister, disappears, and FBC agent Zoe De Vera becomes his handler.
Newcomers can start here. Lead gameplay designer Sergey Mohov told TechRadar that you don't have to play the first game, while noting that it can enrich the story.
Control Resonant Gameplay: What Changed From Control
The biggest change is the combat. Resonant moved away from the original's gunplay and became a melee-focused action RPG. Dylan fights with the Aberrant, a shapeshifting melee weapon that morphs on demand; the official store pages name a two-handed hammer and dual-wielded blades among its forms. He also uses elemental abilities and the environment, and gravity anomalies add puzzle and tactical elements to encounters.
Defeating boss enemies called Resonants unlocks more supernatural combat abilities. The game is not a full open world: Mohov described it as built from large, separate zones with side activities and optional discoveries. It is a single-player game, and its Assist Mode lets players tune individual rules such as damage, enemy aggression and dodge timing rather than picking one fixed difficulty.
Control Resonant Sales: One Million Copies by Mid-October
Remedy's Q3 2026 earnings call, held on November 3, 2026, gave the clearest picture of how Control Resonant performed commercially. According to the earnings call highlights, the game surpassed one million units sold worldwide within three weeks of its September 24 launch, making it the fastest-selling release in Remedy's history. That milestone was reached by October 15, 2026, the same date physical editions arrived. Remedy's CFO said on the call that units are counted from Remedy's point of view when sold, so the one million figure uses sell-in numbers.
The same report tied Control Resonant to a jump in quarterly revenue to EUR 39.6 million, more than triple the figure from a year earlier, driven by pre-orders and the first seven days of sales after launch, since the quarter closed shortly after release. Remedy also noted that close to half of Control Resonant's players were new to the franchise and new to the studio, broadening its audience, with roughly 2.4 million outstanding wishlists still to convert into sales. Investing.com's summary of Remedy's Q3 slides put the United States at more than 45% of sales and PC at about 55% of digital unit sales.
Control Resonant Metacritic and Player Scores
Remedy itself cited the scoring picture during the same earnings call. As of data gathered around November 2, 2026, the company reported a combined Metacritic score of 83, a Metacritic user score of 8.8, 91% positive reviews on Steam, and a 4.7-out-of-5 rating on PlayStation 5, all described as a strong critical and player reception in the Q3 earnings coverage. Investing.com's summary of the Q3 slides also lists 4.8 out of 5 on the Epic Games Store.
At launch, Metacritic's platform breakdown showed some spread: PS5 sat at 84, PC at 83, and Xbox Series X|S at 81. Metacritic classed the reception as generally favorable, and OpenCritic reported that 86% of critics recommended the game.
Critic Roundup: What Reviews Said

At the top of the range, Investing.com reported that Remedy's Q3 slides highlighted a 10/10 from VICE, which praised the game's imagination and ranked it as the studio's best work. Player.One's review roundup listed a score of 100 from the Irish Independent, which credited the sequel with rebuilding the original's gun combat as stylish melee, and a 9/10 from GameSpot's Mark Delaney, who singled out its combat design and the studio's trademark strangeness.
IGN awarded 8 out of 10, complimenting the combat system and design while noting that the late game can be tedious.
Lower scores came from PC Gamer at 76/100 and GamesRadar+ at 3 out of 5. Tech Insider reported that both cited enemies needing too many hits to stagger, a stun mechanic the game calls Falter. Tech Insider also reported that Polygon's review found the game serviceable and saw that as its problem, while Kotaku's called it flawed but consistently interesting. According to Tech Insider, Remedy shipped hotfix 1.3.3 at launch, lowering the health of most standard enemies and the Falter needed for executions, after acknowledging that enemies could feel too durable early on.
Reception was not unanimous among players either. An r/controlgame thread with nearly 300 comments asked "Am I the only one disappointed with control resonant?", and one reply objected to long navigation gates, filler in the open world and spongy fights. Dot Esports' length guide also flagged uneven difficulty spikes that push players toward side quests to level up.
How Long Is Control Resonant?
On how long Control Resonant takes to finish, Remedy's own figures and player reports diverge. Remedy's developers put the main campaign at roughly 30 hours, with a full playthrough covering everything in the game closer to 50 hours. Player-reported figures are lower: about 24 hours for the story, 35 with side content and 44 for everything, according to a Creative Cult tally. Dot Esports put the story at 25 to 30 hours.
What to Watch Next
Remedy's Q3 results point to a few threads worth following. Earnings coverage called the fourth quarter critical for full-year profitability, with operating profit for the year so far at minus EUR 2.3 million and only seven days of post-launch sales counted in Q3. Asked about the company's 2027 financial targets, Remedy's CEO did not confirm them and said the Board would provide a 2027 outlook around February. Europe underperformed relative to expectations, and management said the region would be a focus in the months to come. Remedy's development pipeline lists Control Resonant as in post-launch development, though management said it was too early to announce plans for paid content or expansions. The macOS version had no date at the time of writing.
Frequently asked questions
How are players enjoying Control Resonant since launch?
Largely well, though not unanimously. Remedy's reported figures (91% positive on Steam, a 4.7/5 PS5 rating, and an 8.8 Metacritic user score) point to broad satisfaction, while some players complained about spongy fights, difficulty spikes and open-world padding.
Is Control Resonant a true sequel to Control, or is it a spin-off?
It is a sequel, not a spin-off. The story begins seven years after the Hiss invasion of the Oldest House in the 2019 game, with Dylan Faden as the lead.
Do you need to play Control before Control Resonant?
No. Lead gameplay designer Sergey Mohov said you don't have to play the first game, though it can enrich the story.



