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Opiloti's Soul Core of Assault

Requires: Level 50
Weapon
  • 50% chance when you gain a Frenzy ChargeChargesCharges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once. to gain an additional Frenzy Charge
Wand
  • 50% chance when you gain a Frenzy ChargeChargesCharges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once. to gain an additional Frenzy Charge
Staff
  • 50% chance when you gain a Frenzy ChargeChargesCharges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once. to gain an additional Frenzy Charge
Opiloti's Soul Core of Assault
Group
Soul Core
Required level
50
Sockets into
Weapon, Wand, Staff

About Opiloti's Soul Core of Assault

Opiloti's Soul Core of Assault is a Soul Core in Path of Exile 2 that you socket into equipment, requiring level 50.

Game terms used here

Definitions from the game’s own keyword tooltips.

Charges
Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.

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