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Citaqualotl's Thesis

Requires: Level 60
Body Armour
  • You RecoupRecoupWhen you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds. 50% of Damage taken by your Offerings as Life
Gloves
  • One of your Persistent MinionsMinionsMinions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active. revives when an Offering expires
Boots
  • SacrificeSacrificeSacrificing is loss of a resource (commonly Life, Mana or Energy Shield) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death. 10% of maximum Life to gain that much GuardGuardGuard is a Buff that provides a buffer against damage from Hits, taking the damage before your Life or Energy Shield until the buff expires or is depleted. You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff's duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration. Your maximum amount of Guard is equal to 200% of your maximum Life. when you Dodge Roll
Citaqualotl's Thesis
Group
Soul Core
Required level
60
Sockets into
Body Armour, Gloves, Boots

About Citaqualotl's Thesis

Citaqualotl's Thesis is a Soul Core in Path of Exile 2 that you socket into equipment, requiring level 60.

Game terms used here

Definitions from the game’s own keyword tooltips.

Recoup
When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
Minions
Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.
Sacrifice
Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.
Guard
Guard is a Buff that provides a buffer against damage from Hits, taking the damage before your Life or Energy Shield until the buff expires or is depleted. You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff's duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration. Your maximum amount of Guard is equal to 200% of your maximum Life.

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