Persistent, AoE, Physical
Cast Time: Instant
Requires
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.
skill grants spawn harbinger of madness orb on melee kill once per timer ms: 50
unique chance to spawn harbinger of madness orb on hitting rare or unique enemy with melee attacks %: 100
active skill base area of effect radius: 20
skill desired amount override: 1
harbinger of madness damage +% final per power of source enemy: 5
harbinger of madness additional damage from % source enemy life: 8
secondary minimum base physical damage
secondary maximum base physical damage
is area damage
display skill deals secondary damage