Hướng Dẫn Elden Ring | Inescapable Frenzy

Các thông tin khác về Inescapable Frenzy

Frenzied Flame Incantation
Stamina Cost: 31
Deals standard physical damage
Can only be used on Tarnished, and therefore must be used onother players,NPC invaders, ornamed human enemies.
Strangely, the damage of this spell seems completely unrelated to the Incant Scaling of the seal used to cast it. Instead,damage is completely reliant on the critical damage of the weapon held in the caster's right hand.Damage of the spell is calculated by the damage of thefirst hit* of the held weapon's backstab/riposte.*Weapons with a two-part riposte, such as hammers, calculate their damage using the first, far less damaging, hit of the string.This also means that weapons which cannot riposte, such as whips, shields, staffs, and bows, deal no damage whatsoever.Strangely, seals seem to use fist weapon damage calculation, and even more strangely, they cause the spell to dealMadnessbuildup.Additionally, the damage ticks from this spell appear to apply the special effects of the right-hand weapon, allowing users to causeBleed,Poison, and evenSleepjust by holding weapons that cause buildup.Only the weapon in therighthand is used for this calculation. Holding the seal used to cast in the right hand and a weapon in the left will use the seal's critical damage.Inescapable Frenzyalso seems completely unaffected by spell-related buffs such as theFlock's Canvas Talismanor the bonus from theFrenzied Flame Seal.Inescapable Frenzydeals noMadnessbuildup whatsoever unless any seal orVyke's War Spearis held in the right hand.Inescapable Frenzy's damage calculation is almost certainly a bug, and all information written here was tested in ver. 1.03.3.UPDATETested on v1.06Inescapable Frienzy now seems to be completely independent of all factors other than: Specifically the upgrade level (not Incant Scaling) of the seal being used tocastthe incantation, equipable items that directly and unconditionally buff damage output (Ritual Sword Talisman, both Canvas Talismans, and Fire Scorpion Charm were used successfully), as well as consumable items like the Flame-Shrouding Cracked Tear. Is no longer dependent on the weapon held in hand.As of v1.06, the spell seems to apply Madness buildup regardless of weapon and seal.
Damage of the spell is calculated by the damage of thefirst hit* of the held weapon's backstab/riposte.*Weapons with a two-part riposte, such as hammers, calculate their damage using the first, far less damaging, hit of the string.This also means that weapons which cannot riposte, such as whips, shields, staffs, and bows, deal no damage whatsoever.Strangely, seals seem to use fist weapon damage calculation, and even more strangely, they cause the spell to dealMadnessbuildup.
*Weapons with a two-part riposte, such as hammers, calculate their damage using the first, far less damaging, hit of the string.
This also means that weapons which cannot riposte, such as whips, shields, staffs, and bows, deal no damage whatsoever.
Strangely, seals seem to use fist weapon damage calculation, and even more strangely, they cause the spell to dealMadnessbuildup.
Additionally, the damage ticks from this spell appear to apply the special effects of the right-hand weapon, allowing users to causeBleed,Poison, and evenSleepjust by holding weapons that cause buildup.
Only the weapon in therighthand is used for this calculation. Holding the seal used to cast in the right hand and a weapon in the left will use the seal's critical damage.
Inescapable Frenzyalso seems completely unaffected by spell-related buffs such as theFlock's Canvas Talismanor the bonus from theFrenzied Flame Seal.
Inescapable Frenzydeals noMadnessbuildup whatsoever unless any seal orVyke's War Spearis held in the right hand.
Inescapable Frenzy's damage calculation is almost certainly a bug, and all information written here was tested in ver. 1.03.3.
UPDATETested on v1.06Inescapable Frienzy now seems to be completely independent of all factors other than: Specifically the upgrade level (not Incant Scaling) of the seal being used tocastthe incantation, equipable items that directly and unconditionally buff damage output (Ritual Sword Talisman, both Canvas Talismans, and Fire Scorpion Charm were used successfully), as well as consumable items like the Flame-Shrouding Cracked Tear. Is no longer dependent on the weapon held in hand.
As of v1.06, the spell seems to apply Madness buildup regardless of weapon and seal.
This spell can be used on theFlame Guardiansin theGuardian's Garrisonfort, allowing players to test damage with it before going online.
Note:Significantly buffed inPatch 1.07- FP cost reduced from 32 to 22 (fixed in patch 1.07.1), recovery time has been shortened. In addition, grapple range has been increased.
Note:As ofPatch 1.08a bug where the attack power of the right hand weapon was sometimes applied when casting the Inescapable Frenzy Incantation with a two-handed Sacred Seal in the left hand has been fixed.


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