Hướng Dẫn Elden Ring | Endure
Endure is a Skill in Elden Ring. Endure is a is a regular skill that can be found in Ashes of War and can be applied to all melee armaments. Endure will greatly complement playstyles that rely on blocking and tanking hits during combat. Updated to Patch 1.07.
Vị trí và cách tìm Endure
Default skill on the Dragon Greatclaw, Spiked Caestus, Pickaxe, and Great Stars. Sold by Knight Bernahl at the Warmaster's Shack for 600 . Elden Ring Map Link. Can be purchased from Twin Maiden Husks at the Roundtable Hold after giving them Bernahl's Bell Bearing.
Các thông tin khác về Endure
This is an Ash of War Skill, associated with the Ash of War: Endure.
FP Cost: 9 on use
This Skill is not Chargeable
This Skill cannot be Parried
Upon activation, the user assumes a stance with their armament (weapon), providing them with a brief buff.
The stance assumed depends of the weapon class used. This also means the activation and recovery times are different.
"Large" armaments (Great and Colossal tier, excepting great spears) need a longer recovery time before the user can perform another action.
Increases all absorptions by 45%, and provides increased poise against all attacks.
This buff lasts 3 seconds and remains the same among all armaments.
The absorption and increased poise buff start as soon as the user consumes FP, regardless of the animation.
Some minor attacks can bounce off the user upon hit, such as spear attacks used behind a shield.
The increased poise allows the user to become immune to stagger from most attacks
Attack that count as headshots or knockups can still stagger and interrupt the user.
If used without FP:
Absorption only increases by 10%
Poise obtained is decreased, allowing heavy attacks to stagger the user.
Buff only lasts 1 second
Note: This Skill was changed with Patch 1.07 as follows:
Effect duration has been extended but then Shortened again in Patch 1.07.1 as the adjustment had much more impact than expected.
An effect that prevents staggers caused by blood loss and frostbite status effects has been added.
Time between skill activation and being able to perform actions other than attacking has been reduced.
