
AoE, Melee, Slam, Projectile, Lightning
Tier: 1
Cast Time: 1s
Attack Speed: 60% of base
Attack Damage: 140% of base
Requires 50 Dex 50 Int
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Melee
active skill base physical damage % to convert to lightning: 60
melee conditional step distance: 21
lightning strike maximum action distance + when empowered: 120
active skill base area of effect radius: 40
cascade aftershock additional offset distance: -5
is area damage
Projectile
active skill base physical damage % to convert to lightning: 60
melee conditional step distance: 21
lightning strike maximum action distance + when empowered: 120
cascade aftershock additional offset distance: -5
active skill projectile speed +% variation final: 50
active skill base physical damage % to convert to lightning: 40
lightning strike base number of projectiles per power charge: 3
lightning strike damage +% final when charged: 100
lightning strike damage +% final per power charge: 50
is area damage
base is projectile
always pierce
projectiles should collide with flying monsters
projectile uses contact position
projectile uses contact direction
check for targets between initiator and projectile source
zero projectiles if no power charges
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