Idol of the Martyr
Requires: Level 50
Martial Weapon Wand Or Staff
- 25% reduced SpiritSpiritSpirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
- Meta Skills gain 40% increased EnergyEnergySeveral Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value. Energy cannot be gained from direct effects of Triggered Skills.
Sceptre
- 40% reduced PresencePresenceYour Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. Area of Effect
- AuraAurasAuras apply Buffs to Allies within a radius, or Debuffs to enemies within a radius of the source of the Aura. Skills have 25% increased Magnitudes

- Nhóm
- Idol
- Level yêu cầu
- 50
- Khảm vào
- Martial Weapon Wand Or Staff, Sceptre
Về Idol of the Martyr
Idol of the Martyr là Idol trong Path of Exile 2, dùng để khảm vào trang bị, yêu cầu level 50.
Thuật ngữ trong game
Định nghĩa lấy từ chính tooltip trong game (tiếng Anh).
- Spirit
- Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
- Energy
- Several Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value. Energy cannot be gained from direct effects of Triggered Skills.
- Presence
- Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
- Auras
- Auras apply Buffs to Allies within a radius, or Debuffs to enemies within a radius of the source of the Aura.







