Emergent Possibility
Requires: Level 60
Body Armour
- 15% of Chaos DamageChaos DamageChaos damage is one of the five Damage Types. It is reduced by Chaos Resistance. Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken. from Hits taken as Damage of a random Element
Gloves
- Gain 1% of Damage as Extra Damage of a random Element per
- RuneRuneRunes are Augments of Kalguuran origin and make. Socketed in EquippedEquippedWeapon, Armour, Belt, and Jewellery Items are Equipped to the character in the Inventory Panel. Flasks, Skill Gems, and Jewels are never considered to be Equipped. Items
Boots
- 50% increased Runic WardRunic WardRunic Ward is a last line of protection, absorbing fatal damage instead of your Life. If you take damage that would cause your Life to reach 0 while you have Runic Ward, you will drop to 1 Life and your Runic Ward will take the remaining damage. You will still die if you do not have enough Runic Ward to absorb the remaining damage. Runic Ward does not protect against Life loss that is not caused by taking damage. Runic Ward constantly regenerates at a default rate of 5% per second. Monsters can also have Runic Ward. While a monster has Runic Ward, it cannot be Culled. Regeneration Rate while Sprinting

- Nhóm
- Rune
- Level yêu cầu
- 60
- Khảm vào
- Body Armour, Gloves, Boots
Về Emergent Possibility
Emergent Possibility là Rune trong Path of Exile 2, dùng để khảm vào trang bị, yêu cầu level 60.
Thuật ngữ trong game
Định nghĩa lấy từ chính tooltip trong game (tiếng Anh).
- Chaos Damage
- Chaos damage is one of the five Damage Types. It is reduced by Chaos Resistance. Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken.
- Rune
- Runes are Augments of Kalguuran origin and make.
- Equipped
- Weapon, Armour, Belt, and Jewellery Items are Equipped to the character in the Inventory Panel. Flasks, Skill Gems, and Jewels are never considered to be Equipped.
- Runic Ward
- Runic Ward is a last line of protection, absorbing fatal damage instead of your Life. If you take damage that would cause your Life to reach 0 while you have Runic Ward, you will drop to 1 Life and your Runic Ward will take the remaining damage. You will still die if you do not have enough Runic Ward to absorb the remaining damage. Runic Ward does not protect against Life loss that is not caused by taking damage. Runic Ward constantly regenerates at a default rate of 5% per second. Monsters can also have Runic Ward. While a monster has Runic Ward, it cannot be Culled.







