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Carved Mischief

Requires: Level 60
Helmet
  • Gain GuardGuardGuard is a Buff that provides a buffer against damage from Hits, taking the damage before your Life or Energy Shield until the buff expires or is depleted. You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff's duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration. Your maximum amount of Guard is equal to 200% of your maximum Life. equal to 10% of maximum Life for 4 seconds on taking Savage HitSavage HitA Savage Hit is a Hit that removes at least 15% of Maximum Life.
Gloves
  • +5% to maximum BlockBlockBlocking completely prevents the damage of an incoming Hit. You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen. Some Skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the Skill. chance if you've Blocked with a raised ShieldShieldsShields are defensive items that are equipped in your off hand, usually granting Armour. While holding a Shield you have a chance to passively Block. Shields also grant a Skill that lets you Block incoming Hits more actively, either raising your Shield to absorb the Hit or Parrying the Hit depending on the type of Shield. Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block. RecentlyRecentlyRecently refers to the past 4 seconds.
Body Armour
  • 200% increased StunStunHits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun: Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%. Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other. Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other. Threshold if you've been Stunned RecentlyRecentlyRecently refers to the past 4 seconds.
Carved Mischief
Nhóm
Idol
Level yêu cầu
60
Khảm vào
Helmet, Gloves, Body Armour

Về Carved Mischief

Carved Mischief là Idol trong Path of Exile 2, dùng để khảm vào trang bị, yêu cầu level 60.

Thuật ngữ trong game

Định nghĩa lấy từ chính tooltip trong game (tiếng Anh).

Guard
Guard is a Buff that provides a buffer against damage from Hits, taking the damage before your Life or Energy Shield until the buff expires or is depleted. You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff's duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration. Your maximum amount of Guard is equal to 200% of your maximum Life.
Savage Hit
A Savage Hit is a Hit that removes at least 15% of Maximum Life.
Block
Blocking completely prevents the damage of an incoming Hit. You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen. Some Skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the Skill.
Shields
Shields are defensive items that are equipped in your off hand, usually granting Armour. While holding a Shield you have a chance to passively Block. Shields also grant a Skill that lets you Block incoming Hits more actively, either raising your Shield to absorb the Hit or Parrying the Hit depending on the type of Shield. Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Recently
Recently refers to the past 4 seconds.
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun: Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%. Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other. Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.