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How Arcane's Final Season Aims to Break Expectations With Its Impactful Music

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					        									How Arcane's Final Season Aims to Break Expectations With Its Impactful Music

Fortiche Productions is currently in the process of releasing the final season of Arcane throughout November. It's been three years since the League of Legends TV show took center stage on Netflix's popularity charts and earned its following, and now fans have one last run with the show before it ends in a few weeks.

Arcane aims to end with a bang across all departments, but perhaps doubly so in its music, as the second season alone sports 22 tracks across 9 episodes.

In an interview with Game Rant, executive music producer Alex Seaver mentioned that he's very curious about how fans will take the large amount of music in the show.

Arcane's high tracklist count is designed to emphasize storytelling above all else, which he states is in part due to how well the first season's use of music was received. That had artists reaching out and asking to be involved with Arcane after it was clear that it was an artistic beast all its own.

Not only was it important to make sure each of the musical artists featured in Arcane had room to flourish and have their work respected, but Seaver mentions that the animation and score team worked to challenge what they did last time to keep viewers guessing.

Arcane Aims to Reinvent its Musical M.O

Not many fans of Arcane would go without complimenting the songs found in the well-crafted episodes, with important songs from "Enemy" opening to "What Could Have Been" stealing the show better than any dialogue could at the end of season one taking fans' breaths away easily.

"What Could Have Been" was even given special treatment at The Game Awards to celebrate Arcane. Needless to say, the show has made a name for itself with its unique tracks and its visual storytelling use, which applies Riot Games' appreciation of music videos to a completely different medium in a memorable way.

Seaver specifically mentions that the process of creating these prominent songs was kept the same between both seasons, but as fans had been waiting a while for more of Arcane, the team wanted to keep viewers invested differently.

In the years since season one, its use of music has become a staple for the show, and the team responsible has decided to try to reinvent what to expect from these moments with the charcoal scene from Arcane's 10th episode being a prime example. Seaver explained,

Even the first season's worth of Arcane's music wasn't without its challenges.

Seaver mentions working on "What Could Have Been" served as a scary challenge in that the entire nine-episode saga had to be sent off with Sting's voice, and he was part of the team that brought the song to life. It was also a challenge because "What Could Have Been" was made as the only thing to end the season with no other dialogue to work around, but the results speak for itself with how Arcane's season one finale has remained in fans' heads the entire time they were waiting for the show's return.

The first three episodes of season two have made quite a show out of its musical offerings already, with six episodes left to surprise fans even more, so Arcane fans should stick around just to see how this colorful and dramatic story ends.

League of Legends

League of Legends

Liên Minh Huyền Thoại là một trò chơi trực tuyến cạnh tranh nhanh nhảu kết hợp tốc độ và cường độ của một trò chơi Chiến thuật thời gian thực với các yếu tố nhập vai. Hai đội với những vị tướng mạnh mẽ, mỗi vị có thiết kế và phong cách chơi riêng, đấu trí đấu lực trên nhiều chiến trường và chế độ chơi. Với danh sách vị tướng ngày càng phong phú, cập nhật thường xuyên và một cộng đồng giải đấu sôi động, Liên Minh Huyền Thoại mang đến khả năng chơi lại vô tận cho người chơi ở mọi trình độ.

Role-playing (RPG)
Strategy
MOBA
2009

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